Small Arms List

This article features a wide variety of weapons that may be used to equip marines on board an Aerial vessel. Some are designed for use at long range for firing from one ship to another, while others are much more useful in boarding actions.

While Naval vessels typically will have standard issue weapons of their marines, operators of privatley owned-ships can issue other non-standard weapons to their marines. The cost for such weapons tends to not be especially high, so sometimes doing so is worthwhile.

Some of these weapons take skill to use and may only be used by marines at the crack level:

A group of given marines can only be armed with a single longarm each; they will not be able to carry several different rifles for different occaisions. While it is possible that marines will carry different weapons from one another, this is not recommended since it can create a bookkeeping nightmare.

It is unusual that marines will be armed with pistols, but stats are provided for those as well. Note however that these ratings apply to marines only and not to other officers engaging in boarding actions. Only crew who can engage in independent small arms fire gain any advantage for being armed with weapons listed here.

Key

Weapon Dice / Men Range Save ROF / 10 Boarding Availability
Thrown Weapons
Javelin 1/2 -/0 3 1 1 - Mars
Sling Stone 1/2 -/0 4 1 free - Mars
Bows
Shortbow 1/3 0/- 3 1 5 - Mars
Asiatic / Hjarnaal Bow 1/2 0/1 3 1 50 - Rare
English Longbow 1/2+R 0/2 3 1 30 - U.K. / Rare
Wood Crossbow 1/3 0/- 2 (1) 10 - Mars
Steel Crossbow 1/3 0/1 2 (1) 20 - Earth / Trade
Arbalest 1/2 0/1 1 (2) 40 - Earth / Rare
Rifles
Musket 1/3 0/1 2 1 8 - Earth / Mars
Rifle Musket (Kentucky Rifle) 1/3 1/2 2 (1) 10 - Earth / Mars
Breech Loading Rifle 1/3 1/2 2 1 15 - Earth / Trade
Breech Loading Carbine 1/3 0/1 2 1 15 3/2* Earth / Trade
Modern Rifle 1/2 1/2 2 1 20 - Earth
Modern Carbine 1/2 0/1 2 1 18 3/2* Earth
Lever Action Rifle 1/3 1/2 3 2 25 4/3 Earth / Trade
Lever Action Carbine 1/3 0/1 3 2 20 3/2 Earth / Trade
Long Hunting Rifle (+1 to hit) 1/2 1/3 2 1 60 - Earth
Elephant Gun 1/2 1/2 1 1 100 - Earth
Electric Rifle 1/1 1/2 2 2 2000 - Moon / Invent
Shotguns
Shotgun 1/3 0/- 2 1 30 2/1* Earth
Lever Action Shotgun 1/3 0/- 2 2 50 2/1 Earth
Scattergun 1/3 -/0 3 1 30 2/1*;
+1to hit
Earth
Pistols
Flintlock Pistol 1/3 -/0 3 1 10 4/3* Earth / Mars
Heavy Pistol 1/2 -/0 3 1 10 3/2* Earth
Heavy Revolver 1/2 -/0 3 2 20 3/2 Earth