TWILIGHT IMPERIUM 3
ISC Variants

In TI3 gaming circles there has been a great deal of discussion about the Imperial Strategy card and whether or not the card is broken or affects play balance too strongly. This has prompted a variety of variants, including the only official game variants published by FFG. So it has been my goal to gather as many ISC variants as possible and put them all in the same place.

ISC variants fall into two categories. There are Draw Variants, in which the ISC is still used to draw cards from the Objective deck, and Non-Draw Variants, where the drawing of Public Objective cards is no longer tied to the use of the ISC. Because the ISC is designed to serve as a reward for drawing cards from the Public Objective deck (and therefore moving the game along) the Draw variants are usually related to victory points, whereas the others need not be.

Non-Draw variants have two components: an Objective System, which indicates how objectives are drawn and victory is achieved, and an Variant ISC, which indicates what the ISC card actually does. However, the Objective Systems (aside from the Galactic Warlord system) can be played alone, where the ISC Primary Ability provides 2 Victory Points and that's all.

Objective Systems
Non-Draw Variant ISC
Draw Variants


Objective Systems

1. Age of Empire

OFFICIAL.
http://www.fantasyflightgames.com/PDF/ti3rules.pdf
Before the game begins, draw objective cards and display them face up until "Imperium Rex" is drawn. Use a marker to indicate turns, which moves along the cards once per round until it reaches Imperium Rex.

2. Dawn of Empire

By Peter Smith
At the start of each "Objective Cards" step of the Status phase, before anyone has had the chance to claim Victory points, the Speaker draws one Public Objective from the objective deck and places it face up in the common play area.

3. Warlord of the Empire

By Peter Smith
At the start of the game, take out the Domination and Supremacy Objectives out of the deck and place them face up. These are the victory conditions. The rest of the Objective Cards are not used. Note that you cannot use this variant with the "Ancient Throne" Variant.


Non-Draw Variant ISCs

4. Ancient Throne

OFFICIAL.
http://www.fantasyflightgames.com/PDF/ti3variant.pdf
To be used with the Age of Empire or Dawn of Empire objective system.

ISC Primary Ability:
Imperial Claim
Choose either a) or b).
a) If you control Mecatol Rex, immediately gain 1 victory point. Also regardless of your control of Mecatol Rex, during the upcoming status phase, you may qualify for any number of Public Objective cards (but still must meet the individually stated requirements of each card).

b) You may choose to execute the secondary ability of the Imperial Strategy Card (at no cost). No other player may execute this Secondary Ability this game round.

5. The Vacant Throne

By Peter Smith
In this Variant the ISC is simply not used. Note: You cannot use this version with 4 players.

6. Throne of the Conqueror

By Peter Smith
In this variant the VP aspect of the ISC is removed entirely, and the ISC is used strictly to build units. Ideal for use with the "Warlord of the Empire" objective system, though any objective system can be used.

ISC Primary Ability:
Call to Arms
You may execute the secondary ability of the Imperial Strategy Card (at no cost). You gain an additional 4 resource points which you may spend for this action only.


Draw Variants

7. Star in the Crown

OFFICIAL.
http://www.fantasyflightgames.com/PDF/ti3variant.pdf

ISC Primary Ability:
Imperial Claim
Draw the top card from the objective deck and place it face up in the common play area. Then receive 1 victory point.

8. Jewel in the Crown

Originally posted on the FFG message board http://www.fantasyflightgames.com/cgi-bin/yabb/YaBB.cgi?board=13

ISC Primary Ability:
Imperial Claim
Draw the top card from the objective deck and place it face up in the common play area. Then if you control Mecatol Rex receive 2 victory points; otherwise receive 1 victory point.

9. Crown of the Ancients

By Peter Smith, based on "Ancient Throne."
Like Ancient Throne, but allows cards to keep being drawn.

ISC Primary Ability:
Imperial Claim
First, draw the top card from the objective deck and place it face up in the common play area. Then, choose either a) or b).
a) If you control Mecatol Rex, immediately gain 2 victory points, otherwise immediately gain 1 victory point.

b) You may choose to execute the secondary ability of the Imperial Strategy Card (at no cost). No other player may execute this Secondary Ability this game round.

10. Crown of Glory

By Peter Smith
Note: This one has similar merits as "Star in the Crown," but it also keeps the total pool of available victory points for each player to the same number (the total value of objective cards), creating a more balanced environment for all players.

ISC Primary Ability:
Imperial Claim
Draw the top card from the objective deck and place it face up in the common play area. Then, if the revealed objective has a point value, place one of your control markers on that objective and score the victory points for it, whether or not you satisfy the conditions on the card.


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