TWILIGHT IMPERIUM 3
Expansion Races

The following are some optional races for the boardgame TWILIGHT IMPERIUM 3.

The Antolarian Synod - Religious Fanatics

The Harmeka Brotherhood - Scouts and Explorers

Quonex Corporation - Industrialists

The Zuviaz Bureau - Expert Administrators


Antolarian Synod

Special Abilities
  • When executing the secondary ability of the Warfare strategy, you may move up to two ground forces to empty systems rather than cruisers or destroyers.
  • In the "Remove Casualties" step in combat, your units which are being removed may fire one additional time before leaving play. You may not withdraw from the combat if you choose to use this ability.
  • You gain no advantage from Gen Synthesis or Dacxive Animators.

Homeworlds: Antolar (3/3)
Trade Contracts: 1, 1
Starting Tech: Enviro Compensator, Hylar V Assault Laser

Starting Units:
1 Space Dock
5 Ground Forces
2 Carriers
1 Dreadnought
2 Fighters

Leaders
1 General
1 Diplomat
1 Agent

History
Antolar is a beautiful ringed planet, famed for its tranquil gardens and uplifting places of worship. In this peaceful and soothing environment the Antolarians were free to pursue a life of meditation, religious contemplation, and devotion. Living their philosophy of virtue, peace, and enlightenment, the Antolarians were recognized all over the galaxy as spiritual leaders and purveyors of wisdom. Many races undertook pilgrimages to Antolar in the hopes of receiving spiritual wisdom or comfort, or union with the Cosmic All. As Mecatol Rex was the political center of the galaxy, so was Antolar its religious center.

When the Quann conflict erupted into open warfare, much of the galaxy was shocked by the disorder within the empire; many considered the fall of the empire inconceivable, while others imagined that the conflict was in fact temporary and things would soon return to normal. Few realized the true scope of the conflict that was emerging, but one who did was and Antolarian monk by the name of Geharra Shan.

Calling himself a Prophet, Geharra Shan preached the message of Armageddon. Claiming to have received a vision from the Cosmic All, Geharra Shan proclaimed that te destruction of the Empire was at hand, and that this doom was brought on by the corruption and wickedness of those in power. Geharra called on all the faithful to unite "in purity," asserting that "only the righteous would survive the fires to come." Many flocked to his banner, causing even more chaos and uncertainty within the crumbling empire.

The Lazax responded by ordering Geharra Shan's arrest. Geharra Shan went into hiding, aided by legions of devoted followers. A general persecution of the Geharra movement began, and the followers of Geharra Shan began to meet in secret. Eventually a Yssaril assassin caught up with Geharra Shan on the planet Rarron, and the Lazax hoped that with the death of Geharra Shan the movement would end. It did not.

Four of Geharra Shan's lieutenants took up the leadership of the movement, and the movement became increasingly violent, destroying imperial facilities and bases which "served the wicked." Soon the movement had gathered such force that the Geharrans soon came to Antolar itself, and usurped the High Synod. Taking over the Antolarian religious hierarchy, the Geharrans used the religious network to preach their message of doom and repentance.

An imperial fleet was dispatched to Antolar to blockade the system and prevent the spread of its dangerous doctrine, only to fail when the Admiral and his flagship declared for the Antolarians and defected, destroying most of the rest of the fleet in the process. While the Synod is controlled by the Antolarians nevertheless its followers are of many races. On many worlds they operate in secret, waiting for the word to rise up and overthrow their rulers. Other governments have been forced to garrison many worlds to prevent infiltrators from contacting cells of the Antolarian movement, and naval officers all over the galaxy have learned to fear the suicidal attacks of the Antolarian military. The Synod has called on the faithful to conquer the galaxy in the name of the Cosmic All, as "only under the rule of the righteous can the galaxy be saved."


Harmeka Brotherhood

Special Abilities
  • Your destroyers roll an extra die when conducting an Anti-Fighter Barrage.
  • When conducting a Tactical action, you may move destroyers from any system, even if that system has already been activated.
  • Some or all of the Fighter Capacity of your Spacedocks, Carriers, and Warsuns may be used to hold destroyers instead of fighters. If any of your destroyers are so held they do not count towards fleet supply.
  • You do not need to pay a Command Counter from your Strategy Allocation when activating the secondary ability of the Warfare Strategy.
  • If you are using the Distant Suns option, you may use Destroyers to probe systems.
Homeworlds: Harmek (3/2), Doriz (1/1)
Trade Contracts: 2, 2
Starting Tech: Enviro Compensator, Antimass Deflectors

Starting Units:
1 Space Dock
3 Ground Forces
1 Carrier
2 Fighters
4 Destroyers

Leaders
1 Admiral
1 Agent
1 Scientist

History
Harmek is a clement world full of grasslands and mountain ranges, and there dwelt the Harmeka, an avian race who from their aeries in the mountain crags flew far and wide in search of prey and mates. Solitary by nature, the Harmeka did not engage in violence with one another, but rather sought to travel as widely as possible and see new vistas and lands. When the Lazax arrived many hundreds of years ago, the Harmeka were a primitive yet intelligent race, dominant on their homeworld but of little ambition or technology. Though they originally came for settlement and trade, the Lazax soon saw the potential of the Harmeka and began the process of uplifting their culture.

The Harmeka shamans had always consulted the stars for knowledge and wisdom, and now the Harmeka were able to visit the stars themselves. Harmeka from all over the world volunteered to be the first to explore the reaches of space. The Lazax encouraged the Harmeka, showing them how to build scoutships and teaching them the ways if interstellar travel. Soon the Harmeka were travelling further than any other race, exploring the galaxy for its own sake.

The Harmeka found their place within the Lazax Imperium as couriers and messengers. Their love of space travel, desire for solitude, and willingness to voyage of long distances without seeing their home made them ideal for this purpose. The Lazax treated them with dignity and respect, and the Harmeka formed a Brotherhood dedicated to duty and service to the Empire. In additions to providing a speedy messenger service, the Harmeka Brotherhood aided ships in distress, and explored the distant reaches of the galaxy, providing their survey data free for all citizens of the Empire.

When the Twilight Wars began, the Harmeka found themselves barred from their traditional roles. Interdicting fleets prevented Harmeka scoutships from delivering their messages, sometimes intercepting the communiqes and killing the messengers. The Harmeka were distressed by this trend, believing that their duties were sacred and vital to the survival of the Empire. With the collapse of Imperial rule the Brotherhood reinterpreted their sense of duty, believing that the Harmeka must restore and preserve the Empire at any cost; their obligation to the Lazax demanded no less.


Quonex Corporation

Special Abilities
  • All your units receive a -1 to their combat rolls.
  • When performing the production step of an action, you may produce units at spacedocks in any activated system, rather than just the system you activated this action. The production capacity of your spacedocks is increased by 1.
  • When performing either ability of the Trade strategy, you receive one trade good for each of your inactive trade contracts.
  • The effect of Sarween Tools on you is doubled.
Homeworlds: Xintar (2/2), Palos (3/0)
Trade Contracts: 3, 2
Starting Tech: Enviro Compensator, Sarween Tools

Starting Units:
1 Space Dock
4 Ground Forces
1 PDS
2 Carriers
1 Cruiser

Leaders
1 Scientist
1 Admiral
1 Agent

History
The Quonex Corporation existed for many centuries prior to the Twilight wars and for many years was a vital part of the Imperial economy. The Quonex corporation provided manufactured goods for much of the galaxy, made cheaply and sold in large quantities. Quonex consumer goods were much in demand everywhere and provided the basic necessities of life and consumer goods for many worlds.

The Quonex rise to preeminence amongst manufacturing firms in the galaxy was a result of it's two-fold structure. The founders of the Quonex Corporation were the Xintari, who inhabited a clement world and were shrewd businessmen and ambitious traders. But further out in their system lived the Palosians, a diminutive, dull-witted race, who were easily dominated by the Xintari and became the chief labour supply for the Quonex Corporation. With an army of workers who needed little pay and never seemed to complain, the manufacturing base of the Quonex Corporation boomed. Within a decade of the discovery of Palos the Quonex corporation had manufacturing interests in virtually every area of the economy, and with production costs kept low through Palosian labour, few organizations could compete with Quonex and remain solvent.

As the Age of Dusk deepened, the nature of the Quonex Corporation gradually changed. More and more customer demands were for weapons, ammunition, and starship components rather than the ordinary household goods that were Quonex's mainstay. Slowly the output of Quonex began shifting towards the production of arms, and though they were never of especially high quality the goods Quonex produced were never enough to meet demand. By the time of the twilight wars almost half of Quonex's production was dedicated to weapons.

With the eruption of the Twilight Wars, Quonex began to face some real uncertainties. Many of their facilities were nationalized by local governments, while others had to be abandoned or be destroyed by hostile fleets. Quonex knew that, with their facilities spread across the galaxy as they were, they could not survive the civil war that was growing daily in scope. Word went out to Quonex branches everywhere, to liquidate all fixed assets and return to Xintar with as much goods, equipment, and currency that could be carried. The economies of many regions went into collapse, while other regions that were closer to Xintar began sending their own trade missions there in the hopes of securing reliable supplies of goods. The Quonex Corporation knows that it can always depend on trade with smaller groups such as these, even if it does not engage in large-scale trading with one of the major galactic powers.

Though the Quonex Corporation was not prepared for a real war, nevertheless they have begun a program of arms buildup for themselves, outfitting their poorly trained security forces for the greater task of real warfare. Infantry units have been raised using Palosians as enlisted personnel under the control of Xintari officers. While Quonex Corporation knows that it is ill-suited for direct warfare, they know their economy can out-produce others in terms of raw materials and munitions. Officially Quonex desires a return to the stable economics of the Imperium, though CEO Ragarox Saar dreams of a galaxy-wide monopoly that would occur were he named Emperor.


Zuviaz Bureau

Special Abilities
  • Your Ground Forces receive -1 to their combat rolls.
  • When executing the secondary ability of the Logistics strategy, you may buy Command Counters for two influence each.
  • As an action you may spend a Command Counter from your strategy allocation box to rearrange your command counters.
  • Your trading partners receive Command Counters instead of Trade Goods
Homeworlds: Zuvior (2/2), Segira (1/3)
Trade Contracts: 1 (CC), 1 (CC)
Starting Tech: Antimass Deflectors, XRD Transporters

Starting Units:
1 Space Dock
2 Ground Forces
1 PDS
1 Carrier
1 Dreadnought
1 Cruiser

Leaders
1 Agent
1 Diplomat
1 Scientist

History
Zuvior is an unremarkable world, the only noteworthy things about it being it's complete lack of tectonic activity or violent weather. In this mild and unthreatening environment rose the Zuviaz, who in their need to impose order built huge grid-cities and divided the land up into square territories. On their homeworld the Zuviaz themselves were the most dangerous element and the Zuviaz philosophy required the Zuviaz to keep organized and regimented, so that divisions between individual Zuviaz would not harm the tranquility and order of the whole.

The Zuviaz have been a part of the Imperium since time immemorial. A quiet and unassuming race, the Zuviaz' natural propensity for detail, organization, and record-keeping has made them the ideal administrators to staff the ever-increasing imperial bureaucracy. Always remaining behind the scenes, the Zuviaz' ability for handling information kept the imperial government running smoothly for centuries.

However, the Zuviaz could do little to prevent the onset of the Age of Dusk, or the rise of militarism and disloyalty that seemed to spring from it. In preparation for some disaster, the Zuviaz built a huge Archive on their system's third planet, Segira, to insure that vital data would not be lost were some disaster to befall. But in spite of these precautions the Zuviaz could not stem the tide of the Empire's collapse. When it appeared as if the Imperial power structure could no longer protect them, the Zuviaz withdrew to their own homeworld.

Initially planning to ally themselves with a more powerful race, the Zuviaz soon realized that they would have to look to their own devices to protect themselves in the coming conflict. While the Zuviaz' abilities enabled them to begin producing a fleet quickly and in particular to deploy it effectively, the relative frailty of the Zuviaz form made them less suited for ground combat. Nevertheless the Zuviaz have realized that the only way to be sure that the Empire runs smoothly is to do it themselves, whether the other races desire it or not, and the Zuvior have begun to take steps to ensure the survival and position of their race.


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